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		<title>Final revisions</title>
		<link>http://andrewsgddblogs.wordpress.com/2009/05/13/final-revisions/</link>
		<comments>http://andrewsgddblogs.wordpress.com/2009/05/13/final-revisions/#comments</comments>
		<pubDate>Wed, 13 May 2009 15:21:11 +0000</pubDate>
		<dc:creator>Drew</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://andrewsgddblogs.wordpress.com/?p=56</guid>
		<description><![CDATA[Final revisions  The last blip of work for this class that I have done before the semester ends is on creating a suitable version of my “Save the Children” game, and a business card because I had previously done modifications on another game instead of creating one.   Save the children game – I have [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=andrewsgddblogs.wordpress.com&amp;blog=6286087&amp;post=56&amp;subd=andrewsgddblogs&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Final revisions </p>
<p style="margin-bottom:0;">The last blip of work for this class that I have done before the semester ends is on creating a suitable version of my “Save the Children” game, and a business card because I had previously done modifications on another game instead of creating one.</p>
<p style="margin-bottom:0;"> </p>
<p style="margin-bottom:0;">Save the children game – I have successfully implemented the ideas from the beta test, with the exceptions of more intuitive interactions with the trucks, and additional animations for all actions. As far as those go, I added a school that is drawn on the screen when the player purchases more “education.” I plan to add more similar animations to the game this summer. The more I work on the game, the more things I think of. Such as now I want to include a “goal population” statistic so that the players know what exact population at all times they are trying to achieve, without having to read directions. This will also be implemented in the near future.</p>
<p style="margin-bottom:0;"><img class="alignnone size-full wp-image-62" title="save the children 1.0 SS" src="http://andrewsgddblogs.files.wordpress.com/2009/05/save-the-children-1-0-ss1.jpg?w=497" alt="save the children 1.0 SS"   /></p>
<p style="margin-bottom:0;"> </p>
<p style="margin-bottom:0;">Business Card</p>
<p style="margin-bottom:0;">I decided for the business card that I would create a maze with my name, so that the card has some entertainment value, along with the necessary information on the back.</p>
<p style="margin-bottom:0;"><img class="alignnone size-full wp-image-63" title="business card" src="http://andrewsgddblogs.files.wordpress.com/2009/05/business-card1.jpg?w=497&#038;h=331" alt="business card" width="497" height="331" /></p>
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			<media:title type="html">Drew</media:title>
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		<media:content url="http://andrewsgddblogs.files.wordpress.com/2009/05/save-the-children-1-0-ss1.jpg" medium="image">
			<media:title type="html">save the children 1.0 SS</media:title>
		</media:content>

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			<media:title type="html">business card</media:title>
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		<title>Save the Children beta test</title>
		<link>http://andrewsgddblogs.wordpress.com/2009/05/11/save-the-children-beta-test/</link>
		<comments>http://andrewsgddblogs.wordpress.com/2009/05/11/save-the-children-beta-test/#comments</comments>
		<pubDate>Mon, 11 May 2009 21:59:55 +0000</pubDate>
		<dc:creator>Drew</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://andrewsgddblogs.wordpress.com/?p=51</guid>
		<description><![CDATA[Testing went really well, and there were a few ideas for changes to the game that i really liked, these are: have a countdown timer for when the next income is coming. Have things on the screen for the players to do while waiting for next income, examples: bring water to a well (increase health) [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=andrewsgddblogs.wordpress.com&amp;blog=6286087&amp;post=51&amp;subd=andrewsgddblogs&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Testing went really well, and there were a few ideas for changes to the game that i really liked, these are:</p>
<ul>
<li>
<p style="widows:2;orphans:2;">have 	a countdown timer for when the next income is coming.</p>
</li>
<li>
<p style="widows:2;orphans:2;">Have 	things on the screen for the players to do while waiting for next 	income, examples:</p>
<ul>
<li>
<p style="widows:2;orphans:2;">bring 		water to a well (increase health)</p>
</li>
<li>
<p style="widows:2;orphans:2;">click 		hostiles (increase safety)</p>
</li>
<li>
<p style="widows:2;orphans:2;">buy 		toys (increase rationale)</p>
</li>
</ul>
</li>
<li>
<p style="widows:2;orphans:2;">have 	animations for the different interactions</p>
</li>
</ul>
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		<title>Save the Children Beta (Darfender digital remake)</title>
		<link>http://andrewsgddblogs.wordpress.com/2009/05/11/save-the-children-beta-darfender-digital-remake/</link>
		<comments>http://andrewsgddblogs.wordpress.com/2009/05/11/save-the-children-beta-darfender-digital-remake/#comments</comments>
		<pubDate>Mon, 11 May 2009 18:57:26 +0000</pubDate>
		<dc:creator>Drew</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://andrewsgddblogs.wordpress.com/?p=40</guid>
		<description><![CDATA[When i decided to base Darfender off of a particular event, i came across an article about a reporter who had traveled to Abeche. He learned about six teachers had been murdered in front of their students, and wanted to see the school. When he arrived at the school he was confronted with a child [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=andrewsgddblogs.wordpress.com&amp;blog=6286087&amp;post=40&amp;subd=andrewsgddblogs&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="margin-left:.25in;font-style:normal;font-weight:normal;line-height:100%;widows:2;orphans:2;">When i decided to base Darfender off of a particular event, i came across an article about a reporter who had traveled to Abeche. He learned about six teachers had been murdered in front of their students, and wanted to see the school. When he arrived at the school he was confronted with a child soldier.</p>
<p style="margin-left:.25in;font-style:normal;font-weight:normal;line-height:100%;widows:2;orphans:2;"><a href="http://www.worldvision.org/about_us.nsf/child/enews_darfur_200706Open&amp;wvsrc=enews&amp;lpos=r">http://www.worldvision.org/about_us.nsf/child/enews_darfur_200706Open&amp;wvsrc=enews&amp;lpos=r</a><a href="http://www.worldvision.org/about_us.nsf/child/enews_darfur_200706?Open&amp;wvsrc=enews&amp;lpos=rightnav&amp;lid=darfur200706">ghtnav&amp;lid=darfur200706</a></p>
<p style="margin-left:.25in;font-style:normal;font-weight:normal;line-height:100%;widows:2;orphans:2;"> </p>
<p style="margin-left:.25in;font-style:normal;font-weight:normal;line-height:100%;widows:2;orphans:2;">I was going to have this interaction be the basis of my game. The player would have some interaction options, and depending on their choices, the child would respond appropriately, weather it be to just carry on a simple conversation, or even flip out and attack the player.</p>
<p style="margin-left:.25in;font-style:normal;font-weight:normal;line-height:100%;widows:2;orphans:2;"> </p>
<p style="margin-left:.25in;font-style:normal;font-weight:normal;line-height:100%;widows:2;orphans:2;">When the time came to create a prototype, the site went down. This made me not want to use this story anymore because of its unreliability, and moved on. I decided to create a game based off of the “Save the Children” program that has been around for 77 years. The idea behind my new game is to have the player maintain a refuge in Darfur.</p>
<p style="margin-left:.25in;font-style:normal;font-weight:normal;line-height:100%;widows:2;orphans:2;"> </p>
<p style="margin-left:.25in;font-style:normal;font-weight:normal;line-height:100%;widows:2;orphans:2;">Here are the specifics I initially came up with when creating the game.</p>
<p style="margin-left:.5in;text-indent:-.25in;font-style:normal;font-weight:normal;line-height:100%;widows:2;orphans:2;"><span style="text-decoration:underline;">Save the children</span></p>
<p style="margin-left:.5in;text-indent:-.25in;font-style:normal;font-weight:normal;line-height:100%;widows:2;orphans:2;"> </p>
<p style="line-height:100%;widows:2;orphans:2;"><img class="alignnone size-full wp-image-48" title="STC game title screen" src="http://andrewsgddblogs.files.wordpress.com/2009/05/stc-game-title-screen.jpg?w=497" alt="STC game title screen"   /></p>
<ul>
<li>Start 	out with a small “save the children” child center in Abyei 	Area, that takes in mostly orphan children, but also families a safe place to grow up 	and/or live.</li>
<li>
<p style="font-style:normal;font-weight:normal;line-height:100%;widows:2;orphans:2;">Start out 	with one hut (10 people). More and more children will come to the 	refuge as time goes on.</p>
</li>
<li>
<p style="font-style:normal;font-weight:normal;line-height:100%;widows:2;orphans:2;">Money will 	also come in increments, and the amount received is increased by 	advertising.</p>
</li>
<li>
<p style="font-style:normal;font-weight:normal;line-height:100%;widows:2;orphans:2;">Player 	options: (purchasing is done in increments using buttons on the 	right side of the screen. Every time one is bought, the cost goes 	up)</p>
<ul>
<li>
<p style="font-style:normal;font-weight:normal;line-height:100%;widows:2;orphans:2;">Advertise – 		increases money gained each month</p>
<ul>
<li>
<p style="font-style:normal;font-weight:normal;line-height:100%;widows:2;orphans:2;">Start 			cost: $100, goes up $100 increments.</p>
<ul>
<li>
<p style="font-style:normal;font-weight:normal;line-height:100%;widows:2;orphans:2;">+$1000 				income each use</p>
</li>
</ul>
</li>
</ul>
</li>
<li>
<p style="font-style:normal;font-weight:normal;line-height:100%;widows:2;orphans:2;">education – 		educate children to increase their desire (rationale) to stay at 		the camp.</p>
<ul>
<li>
<p style="font-style:normal;font-weight:normal;line-height:100%;widows:2;orphans:2;">Start 			cost: $1000, goes up in $1000 increments</p>
<ul>
<li>
<p style="font-style:normal;font-weight:normal;line-height:100%;widows:2;orphans:2;">increases 				rationale by 50</p>
</li>
</ul>
</li>
</ul>
</li>
<li>
<p style="font-style:normal;font-weight:normal;line-height:100%;widows:2;orphans:2;">Health &amp; 		Medical – keep the camp healthy</p>
<ul>
<li>
<p style="font-style:normal;font-weight:normal;line-height:100%;widows:2;orphans:2;">Start 			cost: $1000, goes up in $1000 increments</p>
<ul>
<li>
<p style="font-style:normal;font-weight:normal;line-height:100%;widows:2;orphans:2;">increases 				health by 50</p>
</li>
</ul>
</li>
</ul>
</li>
<li>
<p style="font-style:normal;font-weight:normal;line-height:100%;widows:2;orphans:2;">Water &amp; 		Sanitation – prevent diseases</p>
<ul>
<li>
<p style="font-style:normal;font-weight:normal;line-height:100%;widows:2;orphans:2;">Start 			cost: $1000, goes up in $1000 increments</p>
<ul>
<li>
<p style="font-style:normal;font-weight:normal;line-height:100%;widows:2;orphans:2;">increases 				health by 50</p>
</li>
</ul>
</li>
</ul>
</li>
<li>
<p style="font-style:normal;font-weight:normal;line-height:100%;widows:2;orphans:2;">Food 		Security – have a large enough supply of food</p>
<ul>
<li>
<p style="font-style:normal;font-weight:normal;line-height:100%;widows:2;orphans:2;">Start 			cost: $100, goes up in $100 increments</p>
<ul>
<li>
<p style="font-style:normal;font-weight:normal;line-height:100%;widows:2;orphans:2;">increase 				health by 10</p>
</li>
</ul>
</li>
</ul>
</li>
<li>
<p style="font-style:normal;font-weight:normal;line-height:100%;widows:2;orphans:2;">Protection 		– keep Sudanese children safe</p>
<ul>
<li>
<p style="font-style:normal;font-weight:normal;line-height:100%;widows:2;orphans:2;">Start 			cost: $100, goes up in $1000 increments</p>
<ul>
<li>
<p style="font-style:normal;font-weight:normal;line-height:100%;widows:2;orphans:2;">increases 				safety by 50</p>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
<li>
<p style="font-style:normal;font-weight:normal;line-height:100%;widows:2;orphans:2;">Three bars 	to monitor:</p>
<ul>
<li>
<p style="font-style:normal;font-weight:normal;line-height:100%;widows:2;orphans:2;">Safety.</p>
<ul>
<li>
<p style="font-style:normal;font-weight:normal;line-height:100%;widows:2;orphans:2;">Safety 			related to protection.</p>
</li>
</ul>
</li>
<li>
<p style="font-style:normal;font-weight:normal;line-height:100%;widows:2;orphans:2;">Health.</p>
<ul>
<li>
<p style="font-style:normal;font-weight:normal;line-height:100%;widows:2;orphans:2;">Related to 			health &amp; medical, water &amp; sanitation, and food security.</p>
</li>
</ul>
</li>
<li>
<p style="font-style:normal;font-weight:normal;line-height:100%;widows:2;orphans:2;">Rationale.</p>
<ul>
<li>
<p style="font-style:normal;font-weight:normal;line-height:100%;widows:2;orphans:2;">Related to 			education.</p>
</li>
</ul>
</li>
</ul>
</li>
</ul>
<p style="margin-left:.5in;text-indent:.25in;font-style:normal;font-weight:normal;line-height:100%;widows:2;orphans:2;"> </p>
<ul>
<li>
<p style="font-style:normal;font-weight:normal;line-height:100%;widows:2;orphans:2;">player wins 	by reaching the appropriate amount of people for the chosen 	difficulty:</p>
<ul>
<li>
<p style="font-style:normal;font-weight:normal;line-height:100%;widows:2;orphans:2;">Easy = 300 		people</p>
</li>
<li>
<p style="font-style:normal;font-weight:normal;line-height:100%;widows:2;orphans:2;">Medium = 		500 people</p>
</li>
<li><span style="line-height:13px;">Hard = 1000 		people</span></li>
</ul>
</li>
</ul>
<p style="font-style:normal;font-weight:normal;line-height:100%;widows:2;orphans:2;"> </p>
<p style="font-style:normal;font-weight:normal;line-height:100%;widows:2;orphans:2;">The game will be beta tested today to reach a suitable version for the first release.</p>
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			<media:title type="html">Drew</media:title>
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			<media:title type="html">STC game title screen</media:title>
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		<title>Darfender Prototype 1.0 (test 1 results)</title>
		<link>http://andrewsgddblogs.wordpress.com/2009/04/27/darfender-prototype-10-test-1-results/</link>
		<comments>http://andrewsgddblogs.wordpress.com/2009/04/27/darfender-prototype-10-test-1-results/#comments</comments>
		<pubDate>Mon, 27 Apr 2009 21:15:07 +0000</pubDate>
		<dc:creator>Drew</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://andrewsgddblogs.wordpress.com/?p=37</guid>
		<description><![CDATA[After the first test I found that there are many changes that need to be implemented into the game these are: Be able to sell guards back Be able to sell shanty back at ½ price use dialogue for interactions to give the player more options interactions between military (possible persuasion) allow for items (such [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=andrewsgddblogs.wordpress.com&amp;blog=6286087&amp;post=37&amp;subd=andrewsgddblogs&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>After the first test I found that there are many changes that need to be implemented into the game these are:</p>
<ul>
<li>Be 	able to sell guards back</li>
<li>Be 	able to sell shanty back at ½ price</li>
<li>use 	dialogue for interactions to give the player more options
<ul>
<li>interactions 		between military (possible persuasion)</li>
</ul>
</li>
<li>allow 	for items (such as food, booze, or guns) to be purchased for bribing 	military and persuading children</li>
<li>create 	two separate paths for a player to choose from a “hard” path and 	“easy” path.
<ul>
<li>Hard 		path: many chances for interactions such as sickness, animal/insect 		encounters, and military. However, if done successfully the player 		is awarded double the cash.</li>
<li>Easypath: 		much less chance for interactions (problems), but takes longer and 		is not awarded as much money.</li>
</ul>
</li>
<li>Have 	the game revolve more around the children.
<ul>
<li>The 		child has to be persuaded to come with (can use food, candy etc. to 		help).</li>
</ul>
</li>
<li>Base 	game around a specific incident rather than a grand problem in 	general.
<ul>
<li>Include 		specific facts within game</li>
</ul>
</li>
<li>Battle 	needs to be implemented differently possibly make it so that guards 	that are purchased don&#8217;t just stay at the safe house, they go with 	the player to provide defense
<ul>
<li>can 		also be implemented through text so that the play can possibly 		avoid conflict
<p> </li>
</ul>
</li>
</ul>
<p>I will try to implement all of these changes for Wednesday and hopefully reach a suitable prototype for the digital game after the second testing.</p>
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			<media:title type="html">Drew</media:title>
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		<title>Darfender Prototype 1.0</title>
		<link>http://andrewsgddblogs.wordpress.com/2009/04/27/darfender-prototype-10/</link>
		<comments>http://andrewsgddblogs.wordpress.com/2009/04/27/darfender-prototype-10/#comments</comments>
		<pubDate>Mon, 27 Apr 2009 21:13:00 +0000</pubDate>
		<dc:creator>Drew</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://andrewsgddblogs.wordpress.com/?p=29</guid>
		<description><![CDATA[For my socially conscious game, i decided to make one about a small part of what is going on in Darfur. The purpose behind this initial game is to create a paper prototype that can allow for a solid basis for my digital version. Object: Save kids from being used in the military. Gameplay:  First [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=andrewsgddblogs.wordpress.com&amp;blog=6286087&amp;post=29&amp;subd=andrewsgddblogs&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>For my socially conscious game, i decided to make one about a small part of what is going on in Darfur.</p>
<p>The purpose behind this initial game is to create a paper prototype that can allow for a solid basis for my digital version.</p>
<p>Object: Save kids from being used in the military.</p>
<p>Gameplay:  First you need to establish a safe house; with guards, to protect yourself and the children that you save. You start out with $500. There are three choices of houses:</p>
<ul>
<li>shanty – 	10 defense – holds 3 guards &#8211; $200</li>
<li>adobe house 	– 15 defense – holds 5 guards &#8211; $500</li>
<li>concrete 	bunker – 35 defense – holds 10 guards &#8211; $1000.</li>
</ul>
<p>The player may also choose to purchase guards with their house to increase defense. Guards cost $200 a piece, and add 5 defense.</p>
<p>Next you need to go out and try to find children that are in the military, and try to rescue them. The player has to be careful not to be caught by other members in the military or they will loose. If a child is successfully saved, they are rewarded with $250.</p>
<p>Day 1: The player rolls the dice. If they roll a 4 or higher, they advance to day two. If not, they draw a “Day 1” cards.</p>
<p>Day 2: The player rolls the dice. If they roll a 5 or higher, they advance to save the child. If not, the draw from the “Day 2” cards.</p>
<p>Save Child: The player rolls the dice. If they roll a 6, they save the child and are awarded $250. if not, they draw a “Save Child” card.</p>
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			<media:title type="html">Drew</media:title>
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		<title>Article 1: Paper prototyping</title>
		<link>http://andrewsgddblogs.wordpress.com/2009/03/31/article-1-paper-prototyping/</link>
		<comments>http://andrewsgddblogs.wordpress.com/2009/03/31/article-1-paper-prototyping/#comments</comments>
		<pubDate>Tue, 31 Mar 2009 00:52:48 +0000</pubDate>
		<dc:creator>Drew</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://andrewsgddblogs.wordpress.com/?p=25</guid>
		<description><![CDATA[Prototyping is creating a relatively simplified, possibly smaller in scale, replica of an idea. Prototyping is important because it allows for planning to save money, time, and resources when creating the real deal, due to fewer errors. Paper prototyping can be used in digital games to see if the general concept behind the game is easily understandable and enjoyable to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=andrewsgddblogs.wordpress.com&amp;blog=6286087&amp;post=25&amp;subd=andrewsgddblogs&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Prototyping is creating a relatively simplified, possibly smaller in scale, replica of an idea.</p>
<p>Prototyping is important because it allows for planning to save money, time, and resources when creating the real deal, due to fewer errors.</p>
<p>Paper prototyping can be used in digital games to see if the general concept behind the game is easily understandable and enjoyable to the players. if it isn&#8217;t, then because its only on paper the game can be easily modified to meet the player&#8217;s needs before the final version is made.</p>
<p>To streamline my development process i learned that i should create my initial prototype as fast and as cheap as possible. Then use feedback to help build off the initial idea all the way up to a final prototype.</p>
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		<title>Excuses (because everyone has one)</title>
		<link>http://andrewsgddblogs.wordpress.com/2009/03/11/excuses-because-everyone-has-one/</link>
		<comments>http://andrewsgddblogs.wordpress.com/2009/03/11/excuses-because-everyone-has-one/#comments</comments>
		<pubDate>Wed, 11 Mar 2009 20:32:00 +0000</pubDate>
		<dc:creator>Drew</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://andrewsgddblogs.wordpress.com/?p=22</guid>
		<description><![CDATA[Excuses are made for almost anything. This game was made to show how good people are at making things up, and so that everyone can tell their own story. Rules: ·         3-5 players ·         Start with the stack of scenarios placed in the middle of all the players. ·         Everyone starts with 10 points. ·         [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=andrewsgddblogs.wordpress.com&amp;blog=6286087&amp;post=22&amp;subd=andrewsgddblogs&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal" style="margin:0 0 10pt;"><span style="font-family:&quot;"><span style="font-size:small;">Excuses are made for almost anything. This game was made to show how good people are at making things up, and so that everyone can tell their own story.</span></span></p>
<p class="MsoNormal" style="margin:0 0 10pt;"><span style="font-family:&quot;"><span style="font-size:small;">Rules:</span></span></p>
<p class="MsoListParagraphCxSpFirst" style="text-indent:-.25in;margin:0 0 0 .5in;"><span style="font-family:Symbol;"><span><span style="font-size:small;">·</span><span style="font:7pt &quot;">         </span></span></span><span style="font-family:&quot;"><span style="font-size:small;">3-5 players</span></span></p>
<p class="MsoListParagraphCxSpMiddle" style="text-indent:-.25in;margin:0 0 0 .5in;"><span style="font-family:Symbol;"><span><span style="font-size:small;">·</span><span style="font:7pt &quot;">         </span></span></span><span style="font-family:&quot;"><span style="font-size:small;">Start with the stack of scenarios placed in the middle of all the players.</span></span></p>
<p class="MsoListParagraphCxSpMiddle" style="text-indent:-.25in;margin:0 0 0 .5in;"><span style="font-family:Symbol;"><span><span style="font-size:small;">·</span><span style="font:7pt &quot;">         </span></span></span><span style="font-family:&quot;"><span style="font-size:small;">Everyone starts with 10 points.</span></span></p>
<p class="MsoListParagraphCxSpMiddle" style="text-indent:-.25in;margin:0 0 0 .5in;"><span style="font-family:Symbol;"><span><span style="font-size:small;">·</span><span style="font:7pt &quot;">         </span></span></span><span style="font-family:&quot;"><span style="font-size:small;">The players roll a die to see who starts (lowest person starts)</span></span></p>
<p class="MsoListParagraphCxSpMiddle" style="text-indent:-.25in;margin:0 0 0 .5in;"><span style="font-family:Symbol;"><span><span style="font-size:small;">·</span><span style="font:7pt &quot;">         </span></span></span><span style="font-family:&quot;"><span style="font-size:small;">game play is moved in a clockwise direction</span></span></p>
<p class="MsoListParagraphCxSpMiddle" style="text-indent:-.25in;margin:0 0 0 .5in;"><span style="font-family:Symbol;"><span><span style="font-size:small;">·</span><span style="font:7pt &quot;">         </span></span></span><span style="font-family:&quot;"><span style="font-size:small;">Whoever’s turn it is draws a card from the deck.</span></span></p>
<p class="MsoListParagraphCxSpMiddle" style="text-indent:-.25in;margin:0 0 0 .5in;"><span style="font-family:Symbol;"><span><span style="font-size:small;">·</span><span style="font:7pt &quot;">         </span></span></span><span style="font-family:&quot;"><span style="font-size:small;">The player then has 30 seconds to come up with a <em>valid</em> excuse for the senario</span></span></p>
<p class="MsoListParagraphCxSpMiddle" style="text-indent:-.25in;margin:0 0 0 1in;"><span style="font-family:&quot;"><span><span style="font-size:small;">o</span><span style="font:7pt &quot;">   </span></span></span><span style="font-family:&quot;"><span style="font-size:small;">If they successfully come up with an excuse, then it is the next player’s turn to come up with an excuse for the same scenario.</span></span></p>
<p class="MsoListParagraphCxSpMiddle" style="text-indent:-.25in;margin:0 0 0 1in;"><span style="font-family:&quot;"><span><span style="font-size:small;">o</span><span style="font:7pt &quot;">   </span></span></span><span style="font-family:&quot;"><span style="font-size:small;">The players keep going around the group until someone can’t think of an excuse that’s valid.</span></span></p>
<p class="MsoListParagraphCxSpMiddle" style="text-indent:-.25in;margin:0 0 0 1in;"><span style="font-family:&quot;"><span><span style="font-size:small;">o</span><span style="font:7pt &quot;">   </span></span></span><span style="font-family:&quot;"><span style="font-size:small;">If they fail to come up with an excuse, the loose a point, and it is the next person’s turn.</span></span></p>
<p class="MsoListParagraphCxSpMiddle" style="text-indent:-.25in;margin:0 0 0 .5in;"><span style="font-family:Symbol;"><span><span style="font-size:small;">·</span><span style="font:7pt &quot;">         </span></span></span><span style="font-family:&quot;"><span style="font-size:small;">Players are eliminated when they run out of points.</span></span></p>
<p class="MsoListParagraphCxSpLast" style="text-indent:-.25in;margin:0 0 10pt .5in;"><span style="font-family:Symbol;"><span><span style="font-size:small;">·</span><span style="font:7pt &quot;">         </span></span></span><span style="font-family:&quot;"><span style="font-size:small;">Last player remaining wins.</span></span></p>
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		<title>Screw the Dealer</title>
		<link>http://andrewsgddblogs.wordpress.com/2009/02/23/screw-the-dealer/</link>
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		<pubDate>Mon, 23 Feb 2009 20:13:57 +0000</pubDate>
		<dc:creator>Drew</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://andrewsgddblogs.wordpress.com/?p=11</guid>
		<description><![CDATA[  After testing Beat the Dealer, analyzing the players input, and carful consideration, I decided to modify Beat the Dealer to make it operate more how I had initially intended. This is mainly because the dealer more often then not ended up doing better than the player&#8217;s did.          Changes: Added a [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=andrewsgddblogs.wordpress.com&amp;blog=6286087&amp;post=11&amp;subd=andrewsgddblogs&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal" align="center"> </p>
<p class="MsoNormal">After testing Beat the Dealer, analyzing the players input, and carful consideration, I decided to modify Beat the Dealer to make it operate more how I had initially intended. This is mainly because the dealer more often then not ended up doing better than the player&#8217;s did. </p>
<p class="MsoNormal"> </p>
<div id="attachment_17" class="wp-caption alignnone" style="width: 507px"><img class="size-full wp-image-17" title="Screw The Dealer" src="http://andrewsgddblogs.files.wordpress.com/2009/02/200902231300092.jpg?w=497&#038;h=372" alt="Gameplay Items" width="497" height="372" /><p class="wp-caption-text">Gameplay Items</p></div>
<p> </p>
<p> </p>
<p class="MsoNormal"> </p>
<p class="MsoNormal">Changes:</p>
<ul type="disc">
<li class="MsoNormal">Added      a specific currency to the game (see setup #2)</li>
<li class="MsoNormal">Clarified      how a player guesses (second point in the directions)</li>
<li class="MsoNormal">Clarified      how points are awarded to players</li>
<li class="MsoNormal">Dealer      no longer gets points for player’s incorrect guessing.</li>
<li class="MsoNormal">Dealer      now looses points for a player’s correct guessing.</li>
<li class="MsoNormal">Clarified      what happens when player guesses incorrectly.</li>
<li class="MsoNormal">Changed      the pieces that were in the box from characters to dominos (to avoid      cheating).</li>
<li class="MsoNormal">Added      further instructions on drawing from the box to avoid cheating.</li>
<li class="MsoNormal">Clarified      when a player’s turn ends.</li>
<li class="MsoNormal">Clarified      when the dealer’s turn is over.</li>
</ul>
<p class="MsoNormal"> </p>
<p class="MsoNormal" align="center"> </p>
<p class="MsoNormal">Set up:</p>
<ol type="1">
<li class="MsoNormal">Start      with a normal pack of cards, and a box with the different colored pieces.</li>
<li class="MsoNormal">It      does not matter how many people play, but each person will need some way      to keep track of their points. (monopoly money works fine until the person      is in the negative, then they will need to either keep track on their own,      or have a different set and/or color of monopoly money that represents      negative)</li>
<li class="MsoNormal">Use a      die to determine who the initial dealer is; (highest roll wins, if the      same number is rolled, repeat process until only one person wins).</li>
<li class="MsoNormal">Dealer      shuffles the deck of cards.</li>
</ol>
<p class="MsoNormal"> </p>
<p class="MsoNormal">Directions:</p>
<ol type="1">
<li> 
<ul type="disc">
<li class="MsoNormal">The       dealer looks at the top card of the deck, but does so carefully so that       only the dealer knows what it is.</li>
<li class="MsoNormal">Starting       with the person on the dealer’s left (clockwise), the dealer has them       guess what the card is. (example: “eight,” or “king,” the suite does not       matter)</li>
</ul>
</li>
</ol>
<p class="MsoNormal"> </p>
<p class="MsoNormal">Guessing Correctly:</p>
<ol type="1">
<li> 
<ul type="disc">
<li class="MsoNormal">If       guessed correctly, the person is awarded the appropriate amount of       points:</li>
</ul>
</li>
</ol>
<p class="MsoNormal"><span><span>                                                               </span>i.<span>      </span></span>The point system works by a 2 being worth 2 points, a 3 worth 3, etc. all the way up to an A being worth 14 points.</p>
<ol type="1">
<li> 
<ul type="disc">
<li class="MsoNormal">The       dealer subtracts the same amount from their score.</li>
<li class="MsoNormal">The       card is then placed face up on the table so everyone knows it has been       done, and it is now the turn of whoever is clockwise of the person that       guessed.</li>
</ul>
</li>
</ol>
<p class="MsoNormal">Guessing Incorrectly:</p>
<p class="MsoNormal"><span><span>·<span>        </span></span></span>If the person is wrong on their first try, they get one more guess. But before they guess the dealer says either “higher” or “lower” depending on if their first guess was too high or low.</p>
<p class="MsoNormal"><span><span>·<span>        </span></span></span>If the person is right on their second guess, they are only awarded half the points of what the card is worth. If the card is not evenly divisible by 2, round up. (Ex. so if the card is a 5 and the guessed it right the second try, they get 3 points, not 2.5). The dealer subtracts the same ammount.</p>
<p class="MsoNormal"><span><span>·<span>        </span></span></span>If the person is wrong on the second try the player has to draw one domino from the box WITHOUT looking.</p>
<p class="MsoNormal"><span><span>o<span>       </span></span></span>red = +5</p>
<p class="MsoNormal"><span><span>o<span>       </span></span></span>blue = -5</p>
<p class="MsoNormal"><span><span>o<span>       </span></span></span>yellow = -2</p>
<p class="MsoNormal"><span><span>o<span>       </span></span></span>white = -3</p>
<p class="MsoNormal"><span><span>o<span>       </span></span></span>black = +1</p>
<p class="MsoNormal"><span><span>o<span>       </span></span></span>orange = -1</p>
<p class="MsoNormal"><span><span>·<span>        </span></span></span>The domino is then placed back in the box, and shuffled around so no one knows where any of the dominos are.</p>
<p class="MsoNormal"><span><span>·<span>        </span></span></span>After two failed attempts by the current player, or one successful attempt, it is now the next persons turn.</p>
<p class="MsoNormal"><span><span>·<span>        </span></span></span>When 3 consecutive people to incorrectly guess twice, the next person on the left of the current dealer is now the new dealer.</p>
<p class="MsoNormal"><span><span>·<span>        </span></span></span>Game ends when the cards run out.</p>
<p class="MsoNormal"><span><span>·<span>        </span></span></span>Player with the most points wins.</p>
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			<media:title type="html">Screw The Dealer</media:title>
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		<title>Beat the Dealer</title>
		<link>http://andrewsgddblogs.wordpress.com/2009/02/09/beat-the-dealer/</link>
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		<pubDate>Mon, 09 Feb 2009 20:17:04 +0000</pubDate>
		<dc:creator>Drew</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[This game was also inspired off another, but it is a very modified version of a drinking game. Obviously without the drinking but with more complexity added to the game to hopefully keep it interesting.  Set up: Start with a normal pack of cards, and a box with the different colored pieces. It does not matter how many [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=andrewsgddblogs.wordpress.com&amp;blog=6286087&amp;post=5&amp;subd=andrewsgddblogs&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal" style="margin:0;"><span style="font-size:small;font-family:Times New Roman;">This game was also inspired off another, but it is a very modified version of a drinking game. Obviously without the drinking <img src='http://s0.wp.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  but with more complexity added to the game to hopefully keep it interesting.</span><span style="font-size:small;font-family:Times New Roman;"> </span></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:small;font-family:Times New Roman;"><img class="size-full wp-image-6 alignnone" title="20090209130820" src="http://andrewsgddblogs.files.wordpress.com/2009/02/20090209130820.jpg?w=497" alt="20090209130820"   /></span></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:small;font-family:Times New Roman;">Set up:</span></p>
<ol style="margin-top:0;" type="1">
<li class="MsoNormal"><span style="font-size:small;font-family:Times New Roman;">Start with a normal pack of cards, and a box with the different colored pieces.</span></li>
<li class="MsoNormal"><span style="font-size:small;font-family:Times New Roman;">It does not matter how many people play, but each person will need some way to keep track of their points.</span></li>
<li class="MsoNormal"><span style="font-size:small;font-family:Times New Roman;">Use a die to determine who the initial dealer is; (highest roll wins, if the same number is rolled, repeat process until only one person wins).</span></li>
<li class="MsoNormal"><span style="font-size:small;font-family:Times New Roman;">Dealer shuffles the deck of cards.</span></li>
</ol>
<p class="MsoNormal" style="margin:0 0 0 .25in;"><span style="font-size:small;font-family:Times New Roman;"> </span></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:small;font-family:Times New Roman;">Directions:</span></p>
<ol style="margin-top:0;" type="1">
<li> 
<ul style="margin-top:0;" type="disc">
<li class="MsoNormal"><span style="font-size:small;font-family:Times New Roman;">The dealer looks at the top card of the deck, but does so carefully so that only the dealer knows what it is.</span></li>
<li class="MsoNormal"><span style="font-size:small;font-family:Times New Roman;">Starting with the person on the dealer’s left (clockwise), the dealer has them guess what the card is.</span></li>
<li class="MsoNormal"><span style="font-size:small;font-family:Times New Roman;">If guessed correctly, the person is awarded a point, the card is placed face up on the table so everyone knows it has been done, and it is now whoever is clockwise of that persons turn.</span></li>
</ul>
</li>
</ol>
<p class="MsoNormal" style="text-indent:-1.5in;margin:0 0 0 1.5in;"><span><span style="font:7pt &quot;">                                                               </span><span style="font-family:Times New Roman;"><span style="font-size:small;">i.</span><span style="font:7pt &quot;">      </span></span></span><span style="font-size:small;font-family:Times New Roman;">Point system works by a 2 being worth 2 points, a 3 worth 3, etc. all the way up to an A being worth 14 points.</span></p>
<p class="MsoNormal" style="text-indent:-.25in;margin:0 0 0 1in;"><span style="font-family:Symbol;"><span><span style="font-size:small;">·</span><span style="font:7pt &quot;">        </span></span></span><span style="font-size:small;font-family:Times New Roman;">If guessed wrong, the dealer gets 3 points.</span></p>
<p class="MsoNormal" style="text-indent:-.25in;margin:0 0 0 1in;"><span style="font-family:Symbol;"><span><span style="font-size:small;">·</span><span style="font:7pt &quot;">        </span></span></span><span style="font-size:small;font-family:Times New Roman;">Once the person is wrong their first try, they get one more guess. This time, the dealer says either “higher” or “lower” depending on if their first guess was too high or low.</span></p>
<p class="MsoNormal" style="text-indent:-.25in;margin:0 0 0 1in;"><span style="font-family:Symbol;"><span><span style="font-size:small;">·</span><span style="font:7pt &quot;">        </span></span></span><span style="font-size:small;font-family:Times New Roman;">If the person is right on their second guess, they are only awarded half the points of what the card is worth. If the card is not evenly divisible by 2, round up. (Ex. so if the card is a 5 and the guessed it right the second try, they get 3 points, not 2.5).</span></p>
<p class="MsoNormal" style="text-indent:-.25in;margin:0 0 0 1in;"><span style="font-family:Symbol;"><span><span style="font-size:small;">·</span><span style="font:7pt &quot;">        </span></span></span><span style="font-size:small;font-family:Times New Roman;">If the person is wrong on the second try, the dealer gets another 3 points. Then the player has to draw one little character from the box without looking.</span></p>
<p class="MsoNormal" style="text-indent:-.25in;margin:0 0 0 1.5in;"><span style="font-family:&quot;"><span><span style="font-size:small;">o</span><span style="font:7pt &quot;">       </span></span></span><span style="font-size:small;font-family:Times New Roman;">Purple = +5</span></p>
<p class="MsoNormal" style="text-indent:-.25in;margin:0 0 0 1.5in;"><span style="font-family:&quot;"><span><span style="font-size:small;">o</span><span style="font:7pt &quot;">       </span></span></span><span style="font-size:small;font-family:Times New Roman;">Pink = -5</span></p>
<p class="MsoNormal" style="text-indent:-.25in;margin:0 0 0 1.5in;"><span style="font-family:&quot;"><span><span style="font-size:small;">o</span><span style="font:7pt &quot;">       </span></span></span><span style="font-size:small;font-family:Times New Roman;">Yellow = -2</span></p>
<p class="MsoNormal" style="text-indent:-.25in;margin:0 0 0 1.5in;"><span style="font-family:&quot;"><span><span style="font-size:small;">o</span><span style="font:7pt &quot;">       </span></span></span><span style="font-size:small;font-family:Times New Roman;">Green = -3</span></p>
<p class="MsoNormal" style="text-indent:-.25in;margin:0 0 0 1.5in;"><span style="font-family:&quot;"><span><span style="font-size:small;">o</span><span style="font:7pt &quot;">       </span></span></span><span style="font-size:small;font-family:Times New Roman;">Blue = +1</span></p>
<p class="MsoNormal" style="text-indent:-.25in;margin:0 0 0 1.5in;"><span style="font-family:&quot;"><span><span style="font-size:small;">o</span><span style="font:7pt &quot;">       </span></span></span><span style="font-size:small;font-family:Times New Roman;">Orange = -1</span></p>
<p class="MsoNormal" style="text-indent:-.25in;margin:0 0 0 1in;"><span style="font-family:Symbol;"><span><span style="font-size:small;">·</span><span style="font:7pt &quot;">        </span></span></span><span style="font-size:small;font-family:Times New Roman;">After two failed attempts, or one successful attempt, it is now the next persons turn.</span></p>
<p class="MsoNormal" style="text-indent:-.25in;margin:0 0 0 1in;"><span style="font-family:Symbol;"><span><span style="font-size:small;">·</span><span style="font:7pt &quot;">        </span></span></span><span style="font-size:small;font-family:Times New Roman;">When 3 consecutive people to incorrectly guess twice, the next person on the left of the current dealer is now the new dealer. </span></p>
<p class="MsoNormal" style="text-indent:-.25in;margin:0 0 0 1in;"><span style="font-family:Symbol;"><span><span style="font-size:small;">·</span><span style="font:7pt &quot;">        </span></span></span><span style="font-size:small;font-family:Times New Roman;">Game ends when the cards run out.</span></p>
<p><span style="font-size:12pt;font-family:&quot;">Player with the most points wins.</span></p>
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		<title>Game one</title>
		<link>http://andrewsgddblogs.wordpress.com/2009/01/28/game-one/</link>
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		<pubDate>Wed, 28 Jan 2009 05:17:26 +0000</pubDate>
		<dc:creator>Drew</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[For the first game, my goal was to make something fairly simple, yet enjoyable. So i decided to modify a version of &#8216;paper football.&#8217; To start out, one takes a sheet of paper and the players decide on a location on the paper (they can flip a coin or something to that affect). Next place [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=andrewsgddblogs.wordpress.com&amp;blog=6286087&amp;post=4&amp;subd=andrewsgddblogs&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>For the first game, my goal was to make something fairly simple, yet enjoyable. So i decided to modify a version of &#8216;paper football.&#8217;</p>
<p>To start out, one takes a sheet of paper and the players decide on a location on the paper (they can flip a coin or something to that affect).</p>
<p>Next place the paper at a desired distance from the players.</p>
<p>Next each player either uses a checker piece, coin, or some other reasonable object. It is then either rolled on its side or bounced as close as possible to the chosen spot.</p>
<p>Whomever is closest is awarded a point. Game duration can be legenthend by choosing a higher victory score (ex play first to 5, 10, etc). </p>
<p>After testing the game, it seemed entertaining for the players for the duration of the gametime; however, the game itself does not have much of an outside appeal to it, so people are not really drawn to play it.</p>
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