After testing Beat the Dealer, analyzing the players input, and carful consideration, I decided to modify Beat the Dealer to make it operate more how I had initially intended. This is mainly because the dealer more often then not ended up doing better than the player’s did.

Gameplay Items
Changes:
- Added a specific currency to the game (see setup #2)
- Clarified how a player guesses (second point in the directions)
- Clarified how points are awarded to players
- Dealer no longer gets points for player’s incorrect guessing.
- Dealer now looses points for a player’s correct guessing.
- Clarified what happens when player guesses incorrectly.
- Changed the pieces that were in the box from characters to dominos (to avoid cheating).
- Added further instructions on drawing from the box to avoid cheating.
- Clarified when a player’s turn ends.
- Clarified when the dealer’s turn is over.
Set up:
- Start with a normal pack of cards, and a box with the different colored pieces.
- It does not matter how many people play, but each person will need some way to keep track of their points. (monopoly money works fine until the person is in the negative, then they will need to either keep track on their own, or have a different set and/or color of monopoly money that represents negative)
- Use a die to determine who the initial dealer is; (highest roll wins, if the same number is rolled, repeat process until only one person wins).
- Dealer shuffles the deck of cards.
Directions:
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- The dealer looks at the top card of the deck, but does so carefully so that only the dealer knows what it is.
- Starting with the person on the dealer’s left (clockwise), the dealer has them guess what the card is. (example: “eight,” or “king,” the suite does not matter)
Guessing Correctly:
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- If guessed correctly, the person is awarded the appropriate amount of points:
i. The point system works by a 2 being worth 2 points, a 3 worth 3, etc. all the way up to an A being worth 14 points.
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- The dealer subtracts the same amount from their score.
- The card is then placed face up on the table so everyone knows it has been done, and it is now the turn of whoever is clockwise of the person that guessed.
Guessing Incorrectly:
· If the person is wrong on their first try, they get one more guess. But before they guess the dealer says either “higher” or “lower” depending on if their first guess was too high or low.
· If the person is right on their second guess, they are only awarded half the points of what the card is worth. If the card is not evenly divisible by 2, round up. (Ex. so if the card is a 5 and the guessed it right the second try, they get 3 points, not 2.5). The dealer subtracts the same ammount.
· If the person is wrong on the second try the player has to draw one domino from the box WITHOUT looking.
o red = +5
o blue = -5
o yellow = -2
o white = -3
o black = +1
o orange = -1
· The domino is then placed back in the box, and shuffled around so no one knows where any of the dominos are.
· After two failed attempts by the current player, or one successful attempt, it is now the next persons turn.
· When 3 consecutive people to incorrectly guess twice, the next person on the left of the current dealer is now the new dealer.
· Game ends when the cards run out.
· Player with the most points wins.
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